Kotor best build
Kotor best build. With master speed, resist powers, and the dual weapon feats you are essentially unkillable but it doesn’t mater because you can now down groups almost instantaneously. I should warn you, however, that KOTOR 2 has a lot of skill checks. Attributes : STR - 10 DEX - 14 CON - 14 + 4 INT - 12 WIS - 14 + rest CHA - 14 Consular is the best Kotor 2 starting class, change my mind. Agreed. This file details some considerations to make for a Juhani build, and may eventually contain a few Juhani builds from different playthroughs. Also in the album you mention you take the Lightsaber Specialization feat but that isn't actually accessible to Consulars, and the only equipment that gives it is Marka Ragnos First, it is meant to inform what are the best builds for different types of LS playstyles. Only to help with Force-resistant My favorite KotOR1 build is 7/13 Scoundrel Guardian STR 18 DEX 14 CON 14 INT 8 WIS 10 CHA 8 You become unstoppable when you become a Jedi and make use of the buff duration glitch. Jolee - I'd consider Jolee to be the overall most useful party member in the game. Build your stats so that you only need to focus on 1 when leveling. I played with this build a bit more during the weekend for optimization and The list below contains guides to all the best solo builds for each Combat Style and Discipline! And if you want to go deeper, visit the Full SWTOR 7. S tier - Dominant - Jolee, Carth. You know, for KOTOR veterans who want a different twist on the game. 0 coins. This would make Awareness a good choice. As for builds, I'm not the best so I'll leave that to someone else. If I screwed any information up, tell me Dark Side Consular/Marauder Male Mask: Force Focusing Visor Robes: Ossus Keeper, Biorestorative Underlay Implant: Quickness Implant Belt: Aratech Echo Belt or frozian scout, not sure Attack: Juyo and Power Attack Gloves: In the second I think it's pretty much the same, although with two of the best blaster pistols (upgraded Mandalorian Disintegrators), Theorycrafting Scout -> Guardian/Consular builds in KotOR reminded me about how hard it is to optimise for Dark Side characters. Kill scales like crazy and insanity+storm take care of the rest. Aug 13, 2013 @ 7:32pm Duel Wielding Blaster Pistols Build The Scout has highest saving throws of any class in the game (including Jedi) and you will be able to get Repair or Computer Use. Companions will have sufficient skills to craft anything you want. Second, it is meant to provide justification as to why I believe these are the best builds. Two-Handed Fighting 1 to 6, so invest in all Highest possible STR and CON (since he can't wear armor), two weapon fighting feats, melee feats, your two best swords. Coherent min/maxes shove the combat part of the game off to the side. This file details some considerations to make for a Bastila build, and may eventually contain a few Bastila builds from different playthroughs. Unlike the original KotOR's two possible upgrade slots that were only for crystals, The Sith Lords has those same two crystal slots plus three 585 votes, 84 comments. She has great DEX (18), but otherwise fairly unremarkable stats, with her only other stat higher than 12 being KOTOR 1 - HK-47 Builds. r/kotor A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I built her as a light armour user as a change which worked well enough. So, multiple people have posted LS Impossible Difficulty builds. Because of how much better they are,I have quite a few Dark Side powers like Force Choke,Lightning and Insanity. Top. Might have trouble with Demolitions due to having to send her soldiers through one when fighting the Mandalorians on Dxun years ago. Hold off Not only it's tedious and your main character is useless for the first portion of the game carried by the team, but going 7/13 with Scoundrel/Consular (Best LS) or Scout/Guardian (Best DS) is better in the end unless you really want those few extra powers and force points. The main problem with this idea is that Mission is much more effective in this In Star Wars: Knights Of The Old Republic, cantinas are hubs for Swoop races, dancing, drinking, and all other debaucheries. Use robes to ensure you get the most out of your dexterity and force powers. Tons of skill points in the early levels to make upgrades and stimulants and an absolute sniper once you prestige. If “best” means most dominant in combat, I’d say: Light Side 7/13 Scoundrel/Guardian with maxed out Strength (18 at start, 23 at level 20, plus 3 for light side mastery, 5 for Dominator gauntlets, 5 with master valor, and 2 with CNS Strength Belt = 38 total for a +19 to attack and damage on every strike. For a skills build this is possible right after Telos, for other builds it might take a bit longer My idea is a build based on Mission Vao strengths, mainly her stealth and her skills. Start building him towards two weapon fighting. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* KOTOR Mod Builds: Fully-Compatible Mod Compilations. Dexterity will be harder to make proper use of, strength is much easier. While you are well trained in combat, you are skillful in other fields too. 137K subscribers in the kotor community. On top of it, as the most challenging opponents usually deal Energy Damage, mitigation through a Jedi armor is really the best way to keep any companion alive (not true for the main character during endgame as the defense can be raised to the points of being touchable only 5% of the time if build accordingly). 0 Class Guides catalog to read the in-depth guide for your preferred Combat Style and Discipline. Sentinel is intended to be the hybrid, but has the melee capabilities Imo 7/13 is the best split for scoundrel for sneak attack. Obviously, keep some spare weapons in your inventory in anticipation of new companions joining up and also a good selection of Implants - these give some of the best stat boosts in the game, so I recommend getting all 3 levels. Darth Revan plays a central role in the story of Kotor. His force powers are best revolved around things such as Stasis Field and other things, along with Master Speed. I want to point out, pistols and rifles are very underpowered in KOTOR - they’re still doable, but for reference I think Zalbaar’s Bowcaster is legit the best rifle in the game after upgrades, and even then the damage is not a ton. The real fun is learning to path optimally for your companions influence/progression. KOTOR 2 I agree this is a very good way to build Bao, but my only problem is you have to put in this much work to make him an even passable Jedi. Also get TLSCRM for cut content. Kotor 2 LS Consular Build (Spoilers) KOTOR 2 Here are my ideas for a LS consular build. ===== Juhani is a Jedi Guardian. Oh, you wanted a solo build for a challenging experience? My Scoundrel Build is meant for brokeness. This file details some considerations to make for a Carth build, and may eventually contain a few Carth builds from different playthroughs. Wisdom is the main stat we will be boosting since it increases your force points, makes your powers harder to resist, and with I'm trying KOTOR 1 for the first time, because I love SWTOR. the Old Republic character ( KotOR ). 5 and ultimate diatium is +5) expert fencing Keep weapons upgraded to the best upgrades you can make. Best depends in both games if you prefer them to be in melee or ranged. Spoilers below. This file details some considerations to make for a T3-M4 build, and may eventually contain a few T3-M4 builds from different playthroughs. Game Rant. Finnway. If you do it right, he can actually be a pretty solid tank. Developed by BioWare in 2005, one of the titans of modern RPG titles, Kotor takes place 4,000 years before the events of the Star Wars films, during a time when the Sith plagued the galaxy Heavy weapons REALLY blow in KOTOR until you get your 3rd Star Map, but they become god-tier after your 5th. TL:DR. Many different classes and specs have different utilities Unfortunately, in most cases Zaalbar isn’t the best choice at any of these roles. Consular 20 gains 25 powers (Jolee). Learn how to create the most powerful characters in Star Wars KOTOR with 12 different builds. Most tanky Canderous builds would instead use double swords though. Before that make use of Stealth. Another thing to consider when selecting your class builds is Base Attack Bonus (BAB). I pretty much always dual wield disruptor pistols and make a point to try and get 2 Mandalorian Disintegrators in the late game so I can melt force users in the final area. Cha 16. An updated and more in-depth build guide video for the Jedi Guardian in KOTOR 1 and 2. If you play as the Soldier you will have 8 feats by the time you're a Jedi. I think for consular it's better to start with scoundrel. You can't really go wrong setting her up to dual wield pistols because 1) all the good pistols in the game have a chance to stun on hit 2) a stunned target means every following hit triggers sneak attack damage if you have any 3) Mission's being a single class Scoundrel means she has a crapload of sneak attack damage. Sex: Male, we want handmaiden. KOTOR 2 Any suggestions? Title: The Top Picks for Kotor 2 Best Builds: Find Your Ideal Character Class Embark on an epic adventure in the sprawling world of Star Wars: Knights of the Old Republic II – The Sith Lords. Not sure how you'd build for the early game though You’ll still be an unstoppable force user, but will be able to hold your own with a lightsaber too. Q&A. Zaalbar-as-damage-dealer also pales in comparison with Juhani or KOTOR 2 - HK-47 Builds. He benefits from the melee weapon finesse feat, since his DEX is higher and investing most of his points into DEX is your best bet. This build plus a fully upgradable blaster rifle with the best crafted upgrades in the game got me through the TSLRCM HK-50 Droid Factory without much trouble. Character Best source of AC are the feat and effect powers (up to +10) jedi level + scoundrel level + Dueling. 0. 5. Hanharr Smash. The Baragwin stuff from the Yavin shop is especially good. Force Scream is the best debuffer followed by force whirlwind for the "debilitated" penalties. I use two single bladed lightsabers (yellow & orange for light side and red & orange for dark side) both upgraded with the ultimate diatium energy cell (telegorn mk 3 is also good but only works out to a average of +4. Composite Heavy Plating + Baragwin Droid Shield + Baragwin Flame Thrower + the best rifle you can get = A Happy HK-47! Carth: Dual pistol build. Both Obi-Wan and Anakin are known for for using single lightsabers, so Master Duelling is an instant feat chain to grab for both builds. In this video, we'll And a team is only as strong as its weakest link (unless you have Force Storm in kotor 2). Blasters is purely dex. Mission's progression details per level (g = granted, s = selected) Character Level Class Level Attributes Skills Feats Force Powers; 3: Scoundrel 3: Here are the best ones in the game: Sith Assassin Pistol (the one from Saul) (drops on Leviathan from Saul Karath) 1d4+5, 1d10 Ion, crit 19-20-x2, 50% Stun A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Imo 7/13 is the best split for scoundrel for sneak attack. Let me give you my build, then adjustments I'd make for what you want (power attack and repairing HK, which I didn't do). This means building attributes so that you don't have to touch them again unless they are your primary. ADMIN MOD KOTOR 2 - Jedi Master Guide KOTOR Inspired by r/smashbros, r/fireemblem, and other gaming subreddits, I decided to make a tier list of KOTOR's cast, ranking them in terms of how useful they are as party members. Harry Slater Your go-to destination for all things mobile gaming. I decided I would post a successful DS build. The +2 Con will let you use the best implants, but using the second best ones will still work very well, and if you want to avoid this you can download a mod that lets you choose which companion you get regardless of alignment. Coins. Your Optimal Build for KOTOR II - Blasters Only? Hey guys. Once you start building up your Consular levels he really comes into his stride. i have seen plenty of guides Optimal Consular. Bring the jedi class "online" as soon as possible, and maximize force powers as soon as they become available; builds that go above level 2 in the base class This guide details how to build and play the optimal jedi consular or guardian, including passing all persuade checks and maximizing HK-47 with the repair skill, which unlocks all of his story The build that I've found to work with most class combos is simply to leave intelligence at 8 and raise the other 5 attributes to 14. They are I've been playing the Kotor games (mostly Kotor 2) since I was a kid and I wanted to compare my lightsaber setup to others. ===== Bastila is a Jedi Sentinel. Providing guides for the biggest and best iOS and Android games, reviews of all the latest A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Best Dark Side KoTOR Character Build (In my opinion) I have seen a lot of discussion and inquiries from new kotor players about good/best character builds. While HK is not an optimal This build was designed to create the best all around character. Bao-Dur-=+=-To build your fellow Mandalorian war veteran right, you need to do a little thinking outside the box. Gear: Weapon: Cassus Fett's Pistol Plating: +13 Baragwin Armor Shield: Baragwin Shield The only reason I am a bit hesitant to go with Rapid Shot is that, with this build, the best you could probably do is A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* KOTOR 1 - T3-M4 Builds. Star Wars: KOTOR – The Best Builds You Need To Try This build is the result of many hours of theorycrafting and experimentation and almost 20 years of being a KOTOR fan! Objective: Create the most powerful character build I think this is the most efficient overall build for Kotor I because you are consistently a damage dealing tank. Although you are not as strong as a soldier, your agility is the best and can save you in times of peril. In KotOR I, increasing the stats below affect the following. Insanity is the key force power to making the build work great. 0, 39KB, 2005. Story and humor are not factored in. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming Class: 2 Scout / 18 Consular Strength: 9 Dexterity: 15 Constitution: 11 Intelligence: 10 Wisdom: 16 -> 21 Charisma: 14 Bonuses from items: +5 Dexterity from Advanced Alacrity Implant (5th Star Map, 22,000 credits, Yavin) The Scout is the most balanced build for Star Wars: Knights of the Old Republic. Hopefully you find this helpful!- Huge thanks to my newest channel me Playtested on highest difficulty to assess their viability, do note that companion preferences can vary based on. You will want high dex/charisma/wisdom. I would make the strong argument for sticking with Scoundrel/Consular since you can proc Sneak Attack off of powers like Stun, Fear, and This guide assumes you've played or watch the LP of KOTOR 1. Any good double blade builds . This build's sole purpose is to maximize the guardian class in terms of damage output while also optimizing survivability, There you have it, the best builds for KOTOR II’s classes – now it’s time to check out our Star Wars Knights of the Old Republic II Switch review, to see what we think of the port. Dex Gear 7/13 Scoundrel/Guardian LS is my build of choice for KOTOR as well. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Best build for connected experience of Baldur's Gate 1 and 2 (EE) (+misc) Now that you’ve chosen a class and playstyle that works best for you in Star Wars: The Old Republic, the next big thing to worry about is how to build that to its fullest potential. Guardian: This class gets a lot of HP and feats early on. I’m gonna posit the other perspective, you dont need to invest heavily in skills in K2. I almost always play as Soldier/Jedi Guardian because I'm an absolute sucker for feats. The idea of cheating was to make the strongest build. KOTOR 2 Typically when playing I try to go for more role play over min/maxing, although for my next play through I was thinking of finally trying to play to the classes potential which I why I’m choosing Sentinel New players looking to get started building the best Guardian in Star Wars: KOTOR 2 should check out this guide to help get the ball rolling. Fucking dope For skills, throw a point or two into Alertness and everything else into Repair. Sentinel/Guardian -> Jedi Weapon Master if Anakin. If you have low skills, you won't be able to unlock certain dialogue from some characters, in one particular case very important dialogue. When it comes to the best however these are considered the most powerful in my opinion. The inclusion of LDR's amazing A Crashed Ship on an Unknown World mod for KOTOR, in my opinion the best piece of added content ever made for these games, hands-down. New. Zaalbar: Dual-wielding vibroswords and toughness. KOTOR 1 - Carth Builds. Below are some more in-depth explanations: Build Goals. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I previously calculated the highest Defense you could have in the entire game, but never made an effort to actually see it though because of the annoying loot system and because DEX/WIS builds lack a 1-round delete button against single target opponents until pretty much the end of the game (and only of you were DS). The last run I did was a full DS Mira run and balancing that out was some of the most fun I've had. My favourite KOTOR build. Best. In Kotor there's a level cap at 20, so most people try to "split" levels so they can get more jedi levels. With armor and boost she may hit the dex cap anyway so no dex. Below are my initial ideas, but would appreciate any input on how to make this build more effective as per its goals. For Kotor2, you might want to see my Atton, Bao-Dur (gameplay video) and T3-M4/Droid builds. They are inserted into the hilt of the saber, and greatly enhance each of the crystals placed in the remaining two slots. The best dual pistol setup is Saul Karath pistol/Cassus Fett heavy pistol and the best heavy weapon is the Baragwin heavy repeater. This guide is designed to hopefully shed some light on how the game works and what Feats, Powers Sentinel/Weapon Master Gun Jedi is my current favorite build. Trash mob encounters rarely last more than a few seconds while boss fights and PvP typically last at least a few minutes, requiring you to make use of far more abilities. Log in to add games to your lists. The best Melee fighter I've come up with is a Darkside Scout/Guardian with maxed out STR. That's just good Kotor 2 builds for you. Android iOS (iPhone/iPad) Macintosh Nintendo Switch PC. The game, and its sequel, are horrendously easy. Max out HK-47 with repair. Mostly done is 4/16 Players looking to test their mettle as a Consular in Star Wars: KOTOR 2 should check out this guide to get started. Also introduces an element of roleplaying. Stun Droid, Disable, Destroy - This is a good line of force powers for two of your Jedi to pursue. The most important skills In the first game, you're restricted to maximum 42-43 Dexterity (DEX +16) with Master Valor (+5) and a Hyper-adrenal Alacrity stimulant (+6) active, which restricts you to maximum 49 Defense with Master Speed and Force Aura, Shield or Armor, and Master Dueling (base 10 + dex mod 16 + class 10 + feats and effects mod 10 + feat 3). I'm looking at optimizing my boy Carth and wanted to run some ideas by you guys. I would like to make my companions on future runs as strong as possible, best stats, best weapons, best gear, lore-friendly if possible. As for Kotor 2 I am leaning towards a Guardian\Weaponmaster with these as my planned starting stats Stats Str 14 Dex 14 Con 14 Int 8 Wis 14 Chr 14 I am going to have persuade on both character and more skills on Players, especially beginners, eager to try the Sentinel class in Star Wars: KOTOR 2 should peruse this starting guide first. Players can try a variety of builds in Star Wars KOTOR. All attributes should be even numbers. Both are from random loot, also just a cherry on the cake, unnecessary to make the build work. Consular is the best for power usage, with the highest force power DC. Saul's pistol is the best in the game, and Carth using it seems like poetic justice. Using one blade feels very movie-esque and A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Need help with a good Jedi Guardian build (KOTOR 1) Share Sort by: Best. Dex 10 (Scoundrels get +6 to defense, so that’s like having 16 with any other class) A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Mace Windu inspired build. Old. *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic Star Wars: Knights of the Old Republic (or KOTOR if you don't want to say the long title) is widely regarded as the best Star Wars game for very good reason. I have also included a build that plays the entire game unarmed. Carth can out-damage Zaalbar on Taris and Canderous can steal Big Z’s build to become the better melee weapon user. Get Flurry first, though. My last blaster build I beat the game on difficult using a Mandalorian Ripper didn't get a disintegrator. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* In case anyone wants this information without digging through several 4 year old threads, I'll post my findings. This is a tier list that looks at the usefulness in gameplay of KOTOR 2: TSLRCM companions, factoring in combat prowess, skills, mutability, stat boosts, and so on. Overview Force powers are gained based on jedi class. [Top 12] Star Wars: KOTOR Best Builds That Are Powerful. With the Go to kotor r/kotor. With just 1 skill point per level-up, it is probably best to pick one skill and stick to it. upvotes Star Wars: Knights of the Old Republic – Guides and FAQs Xbox . Juyo: Feriocity: -4 Defense, +2 Defense vs current target, -4 vs Force Powers, +1 attacks per turn, x4 chance to Critically hit. For main character builds that use Sneak Attack, Carth could be made more useful in the late game by taking the Sniper Shot line and giving him two pistols with a stunning chance. Strength builds are king in the first game. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* The scout is the most balanced class in the game. There are extremely good approaches for both. In KotOR the BAB is a set bonus to Attack based on your class levels. Attributes: Levels and Distribution 4. ADMIN MOD Best persuasion build? KOTOR 1 Best way to build Jedi Sentinel in KOTOR II . Con 8. Which is probably good, because his Constitution is I figured I'd write this, and see what people think. Just improved energy resistance with Brejik's gear and improved toughness is All of that said, combat is so neutered in this game that it's practically impossible to build a character in this game that can't manage to finish it, so most of this talk is all just min/maxing. The best crystals and combinations in KOTOR 2 to create the most powerful lightsaber build for every situation. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Constitution is actually the best stat in the long run for Spoiler Guide Link: DS Scoundrel7/Guardian13 Following my 2 previous posts (Bandon, Malak), i decided to add to my LS build guide what i believe to be the optimal DS version of the Guardian, dealing the most insane amount of damage (if you want to see three digits damage numbers, this is the build for you). In KOTOR 2 you select 3 classes to choose from. I'm looking to do a Sniper Shot build in KOTOR 1. KOTOR 1 I’m almost finished my first playthrough of the game on a slightly light side guardian build, and I’m planning on starting my second with the intention to do a dark side build focused around casting and dark side force powers. Build goals. I recommend 8 intelligence as a soldier and 10 as a scout or scoundrel unless you're intentionally going for a skill build with 14, never pick 12 or 18 Best. Best of both worlds, and best late game build IMO. Deprioritizing / ignoring STR and the DPS Feats (Flurry, Two Weapon, etc). If by blaster you mean ranged, you will want to use the heavy weapons sold at Yavin after your 3rd and 5th star maps. Best Kotor Boat Tours; Ultimate List of Epic Things to Do in Kotor; Best Blue Cave Boat Tours; 11 Best Kotor Private Tours; Best Kotor Hotels; Kotor Secret City Trail: Brilliant Walking Tour x Scavenger Hunt; Guide to Our Lady of the Rocks: How to Get There A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Without being at the point in the game to test this out, here is a build for Kotor 1 HK-47 that I think might make him a bit more viable. I agree this is a very good way to build Bao, but my only problem is you have to put in this much work to make him an even passable Jedi. Guardian -> Jedi Watchman for Obi-Wan. Star Wars: Knights of the Old Republic is a deep and intricate role-playing game. Character Buildup FAQ by KG21. Unlike KOTOR 1, you immediately start off as a Jedi. In general, I like all of my jedi companions to focus on either Strength (Bao-Dur) or Wisdom (the rest, the Handmaiden can even effectively use Insanity Go to kotor r/kotor. You will ultimatey want your repair and computer skills high enough to fully repair t3 m4. The starting classes are Guardian, Sentinel, and Consular. I've started by trying to copy my SWTOR Juggernaut with a Tank-inspired build. She is not the best in each specific category (melee, skills, Force powers), but she is the pivot character who A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* In the OG KoTOR, double sabers with the 2 unique crystals is the max damage set up. Dex 12. This file details some considerations to make for an HK-47 build, and may eventually contain a few HK-47 builds from different playthroughs. Login Store (they're much better in KOTOR 2), which contributes a lot to HK-47's underwhelming prowess. This is my favorite build in KOTOR 2, and please feel free to comment on my build so I can make a better build. e. First time playing Kotor and it’s the best game I’ve ever played *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Pretty much the best build for Kotor1 no matter if LS or DS IMO. In addition, the player is dealt a Whichever you choose, I’m sure you love your time on Kotor beaches! Related Articles. Cheats. For a more in-depth read, see StrategyWiki's article on force powers. Wis 20. This also gives us an opportunity to splurge on selected feats later in the build. A lot of other builds are hard in the beginning or don't do a lot of single target damage to the final boss and thus Obi-Wan Build. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I always go Soldier with Guardian or Consular. He and Mission mesh well together. Sentinel/Guardian -> Sith Marauder if Darth Vader. Critical Strike (Very good due to the stun as well as the increase threat range) 2h Fighting (Very useful for both melee and ranged combat) Implants (There This is one of the only two Force Power line that you can cast while wearing armor. She has good DEX (16), but unimpressive STR (13). The Scout class is the best way to diversify the player character's skills efficiently and effectively in ways that Go to kotor r/kotor. v. We’ve scoured the galaxy to uncover the top Kotor 2 KOTOR 1 Dark-Side Caster Build Help . Players are given the choice "Getdaved build is in reference to the the LP getdaves build used in his KOTOR LP that I found while looking up build ideas and tips. This build make Mission Vao into some sort of super infiltrator, saboteur and assassin, likely without an equal. non-Jedi work with Flurry best, but Jedi with Force Speed can play around with Power Kotor 2 Companion Build: Understanding Bao-Dur . Bosses last like 2 attack turns, and this isn’t using the infinite A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Welcome to our Lightsaber Crystal Guide, a handy (we think) table including statistics on every crystal in KotOR, and an easy to read format. You ar Is pure consular the best KOTOR 2 build? KOTOR 2 A consular who converts to jedi master at lvl 30 to get extra 3 wis from mastery. Unless you plan playing a specific build with over 40 defense which is still doable with base 14 dex only with the right build it won't make a noticable difference. Other combinations can offer some nifty powers and combat tricks, but a strong arm and a good lightsaber will see you through all of the I didn't specify skills. Compared to someone like Handmaiden for Guardian force jump goodness, T3 for tech skills, or just general force spamming like Kreia or Visas I’ve found Bao will always be outclassed by another companion in pretty much any role you give him. Strategy will be to stun with insanity/stasis then go all in with force speed flurry dual pistols or a heavy weapon. With the numerous attribute & skill So what I am asking is what you recommend as a good and fun character build for a beginner. ===== HK-47 is a Combat Droid. I'm not saying you can't get mileage out of him, but other companions can match the results with considerably lesser effort. r/kotor A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Force powers This page details the force powers that are worth investment. Kotor 1 Beginner's Guide. Star Wars Knights of The Old Republic ( KOTOR ) Allows players to create their own character when starting the game. This is the only other light-side Force Power line that you can cast while wearing armor. In the end i consider it being the best all around build because it still achieves everything (great debilitation, great damage, force jump Note: Do not train Atton as a Jedi until he has Sneak Attack X. It's character-driven, with a focus on allowing gamers to create and A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* This build can also be used (with a few modifications) to solo the entire game on one's own without the help of companions. Anyway, here is the actual character A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Best build up Bao-Dur with his new class to survive that instead of experiencing Telos Surface 2. Soldier → Guardian, Dueling, taking all the defensive feats (Toughness, Conditioning, Jedi Defense), pumping DEX for the Defense bonus, etc. WIS: Force Power DC, Force Points, skill ranking in Awareness and treat Injury. Anyway, here is the actual character A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* In such case it may be good to give up rapid shot and use her sniper shot instead, the stun of sniper shot is pretty useful for Mission and her intelligence will make it somewhat better than usual. HK-47: So he is an odd one. Spoiler-Free and Mobile Guides Available! My objective with the mod builds is to find the best KOTOR mods and present them as a fully-compatible & modular archive, allowing users to pick-and-choose the mods they want from a large, vanilla-friendly selection with minimum hassle and no Star Wars KOTOR II Guardian Build Guide If you are going to play as a JEDI GUARDIAN and then become a JEDI WEAPONSMASTER then here is guide to light the way. Here is the one I use for my dark side play through Scout 5/Jedi Consular 15 Attributes (at level 20): New players looking to get started building the best Guardian in Star Wars: KOTOR 2 should check out this guide to help get the ball rolling. He's good early-game. Controversial. Eventually I'd like to do this for all characters, with either Jolee or Juhani next. This is based on Hard difficulty playthroughs with various builds. In the PC version, two new incredibly powerful crystals were introduced: the Heart of the Guardian and Mantle of the Force. Dueling OR Two Weapon Fighting (not both) - decide if you want to wield a single blade or dual blades and choose the applicable feat tree. You can just play normally with that build and don't require the extra knowledge of playing with 8 int, having to use Valor before dialogues or passing Taris at level 2 or with 8 strength which is awful even when you're used doing it (never saw a point about the level 2 one, always made builds equally and even way more strong going 7/13). This build mimics the Jedi Master Obi-Wan Kenobi's abilities. Starting Class. Spoiler marking because attempting to build this combination involves discussing game mechanics bordering on spoiler territory. Guardian for weapon specialization and the +1d8 damage Mastery bonus (which is attainable before leaving Dantooine), and Scout because they get more skill points/class skills (which can be carried over to Jedi Levels) and have better saves, while actually getting the same number of I wanna do another playthrough of Kotor 2 by doing a Jedi Guardian/Jedi Master build. This form is excellent for pure damage and crit builds, and tends to be considered the best for Guardians and A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Dark Side gets the best damaging magic. Heavy weapons REALLY blow in KOTOR until you get your 3rd Star Map, but they become god-tier after your 5th. Brady Klinger-Meyers Published: Jun 16, 2022 09:12 pm KOTOR 1 - Bastila Builds. youtube. STAR WARS™ Knights of the Old Republic™ - A balance is usually best if you know a lot about the game, and use allies to your advantage. So I played a blaster build for the third or 4th time ever (had the games since original release). A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* It is a good build, especially for a 2nd playthrough. We'll see how far I take it. Example You want to go Soldier>Consular and have a balance on force power and melee. I usually go for: Colors don't matter to me in the first game, the end game crystals are the best in the game. Questions. 1. Between planets a trip to Nar Shadaa to use the workbench near the landing pad is convenient, especially as you can swap party members in and out at that one. Are you the guy who annihilated my Kotor build like a year ago? Either, beyond impressive my dude Edit: yep, you were. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Not much of a challenge, but you asked for best Sith build and you can't get much better than If you want to use melee weapons on Taris, use a strength build, if you want to use blasters, use a dexterity build. starts off having to use blasters due to the lack of any strength. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Members Online • _HughMyronbrough_. Star Wars: Knights of the Old Republic can be a tough game to understand if it is your first time playing through it. I have completed a solo run with this build, so if you have any questions about that, ask me! Solo Scoundrel/Guardian Build: Str: 11 Con: 12 Dex: 18 Int: 10 Cha: 10 Wis: whatever is leftover, or make Cha 12. I said before hand a normal basic non cheat build can take him out with ease. Because of this,I wield a purple lightsaber and red lightsaber because those were the colours Darth Revan used and because those wielding the purple saber can rely on both light and dark side of the force in combat like Join this channel to get special emojis, perks, and more! https://www. So now my good friend. A If you are limiting yourself to blaster pistols, Saul Karath + Cassus Fett's are your best weapons. I’m trying to create a two handed or double bladed Jedi for KOTOR 1 (on taris rn) I’m also making him good in persuasion for more of them credits. Menu As such, a value of 12 is a good place to start Need help with character builds for KoToR 2 on Switch Extremely new to the game, is this build good? comments. (One of my best builds. This list is by no means objective, and I welcome any debates / disagreements. Unfortunately, it doesn't do much good because, no matter what you try do with Carth, by mid Whereas Hanharr will give you +2 Con, and some strength I think. Do not use the Steam Workshop alongside any KOTOR 2 mod build! Don't even use a Workshop version of one of the mods present in the KOTOR 2 builds. Many many spoilers. Loads of force powers and a great party leader that becomes pretty much invincible by the end of the game. As a companion I would also bring mission with dual wielding blasters. If Canderous is going to be your primary melee combatant, he'll probably in the front most of the time. HK-47 should take A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Why solo builds are worth using in SWTOR. Adding on a bit to u/Ivan_Illest's suggestions. Can anyone give me tips & tricks on Feats, Power and Skills? Best. 1. While I typically recommend Scout/Guardian for the Repair skill and better feats granted, the board has seen an influx of threads as below: Start as scoundrel for sneak attack then go into Consular. I'm looking to switch things up a bit now and try out a build that contemplates the Scout, Scoundrel, Consular and Never played as a sentinel and in a similar vein never really known how to best build Bastila. r/kotor. Perhaps the most appealing draw is Pazaak, Star Wars' version of Blackjack. The inclusion of LDR's amazing A Crashed Ship on an Unknown World mod for KOTOR, in my opinion the best piece of added content ever made for What is the best first build for a light side guardian? Sorry I'm new to the game. However the A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Good luck and have fun. KOTOR 1 Just got a new xbox after my old one broke and I'm itching to try out some new styles. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Members Online • UncoilingChaos. gg/6xyukC5dAA high strength, medium wis/char and 8-10 all the rest, using force til its gone then dual wielding sabers is probably my most played build. Each build has its own strengths, weaknesses, and tips for classes, stats, skills, and feats. Also even if you don't cheat and make a 2/18 or 8/12 you should have no trouble with Malak he is already a push over. Reason for going LS: the ls mastery bonus for consular, and jedi master (after prestige) is +3 wisdom each, for a total of +6. Which is why technically the best build is dual blaster pistols with stacked dex. Good WIS, high Awareness, but unlikely to be a Jedi Consular. 0, 71KB, 2003. Very good build, would totally recommend. Late-game pistols aren't that great if you don't have sneak attacks. I understand that there are some changes that could be made to dedicate points, feats and powers to other areas in order to Even for DS scout/guardian, i also find 7/13 to give everything i need, an insane amount of feats (probably the highest amount as Guardian 13 grant a feats, making it equal to 8/12), enough powers for my need (main factor), best For a light side, dual wielding MC, best crystal combination is: Main Hand: Phond: +1-10 Physical Damage Mantle of the Force Solari: +4 attack, +1-8 Energy Base, +2-12 Energy vs Dark Still a good build, just not as guaranteed to wreck Malak. Hey guys i am writing this guide to creating your own Star wars: knights of. I have done some research and I have found these build while searching around the Optimal Guardian. Reason: Melee don't really fit her so strength is not needed. Good early-game tank though. com/channel/UCBlhvCdr-oaEvQJdQ1lVpFw/joinDiscord: https://discord. It’s almost the same as I did for kotor 2. Her low strength and base attack from being a sentinel make her somewhat gimped in melee combat, and she obviously loses out on both power, FP pool and automatic feats to a proper consular like Jolee. Best source of AC are the feat and effect powers (up to +10) jedi level + scoundrel level + Dueling. You can technically finish even with a Max SP build. Regardless, make sure you use the Burst of Speed line of force powers and rapid shot for a total of 4-5 shots per round. I'm finishing up a max strength build on KOTOR II and I want to try something new and fun - blasters only! My absolute best and favorite build ever was a dark side sentinel/Sith Lord I think (may have been assassin I can't remember)- I absolutely devastated enemies, even on the hardest Guardian is the best at lightsaber combat due to getting the most feats and the highest attack bonus. However, there’s no opportunity to make so high defe The best strength robes and the mastery bonus for guardians are dark side, which means the optimal guardian is dark side. To succeed in this perilous journey, you’ll need a trusty companion – a powerful character build that suits your playstyle. Notify me about new: Guides. For KotOR II, my suspicion when writing this guide was that Dark Side chracters A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Several mods for KOTOR which also work for KOTOR 2 have now been integrated into the KOTOR 2 build list, to make the games more visually consistent across builds and improve overall graphical fidelity. Bastila starts with a reasonable +4 to defence due to her 18 DEX. CHA: Force Power DC, Force Points, skill ranking in Persuade. Thanks a lot! Goals/Tactics: Goal is for main character (MC) to stun each enemy with Sniper Shot. First decide your primary stat and build around it. It lowers 1 attribute point per 6 seconds and only last 12. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Members Online • OmegaFinale. At least you're right about this. Also I personally would not put Con higher than 10. . Really, the best thing for T3 to do is unlock the door to the Sith Base on Taris, then chill on the Hawk for the rest of the game. If a power is not listed, it is generally not optimal. Revan the Jedi turned Sith lord overshadows the main story as the master to Darth Malek, the evil < - INTRO - > \------------------/ . I suspect some development artifact here with a planned melee capability, since he starts out with a pretty high 16 STR, that he can use absolutely nothing for. Attributes: Intelligence at level 4 to level 16 and wisdom at level 20. More posts you may like *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* STR - 12, DEX - 12, CON - 10, INT - 14, WIS - 15, CHA - 14 Revan's stats would be all 20, he would have every feat, and all the skills at 100 A post Welcome to our KotOR II Lightsaber Upgrade Guide, a handy table including statistics on every Lightsaber upgrade in the game, in an easy-to-read format so that you can plot out your best combination. #1. The top two levels of this line will damage droids, which is nice. If you want it fine, but I always play with 10 con and always have more than enough health. KotOR Carth Build . Feats are more important in KOTOR, Skills are more important in KOTOR II. Open comment sort options. Playing like this you become the true master of the force, lightsaber combat, and dialogue master. Character Build-Up FAQ by rwthomas PC. Atton: He starts out with a decently high DEX score and a pistol weapon focus, so early on he is your best bet for a ranged dps companion. For almost the entirety of SWTOR’s history, fighting trash wasn’t fun because the combat system didn’t support it. Class skills are: Demolitions, Awareness, and Treat Injury. As for the second game, I love me a Blue/Cyan and Silver saber pair. -For Sensors, in order of best damage per rounds using 2x Mandalorian Disintegrators: Droid CEP8 for Master Power Shot (136), Droid Welcome to our comprehensive guide on creating the ultimate "One Hit, One Kill" build in Star Wars Knights of the Old Republic (KOTOR). The Revan Build. Premium Powerups Explore Gaming Soldier/Guardian with a high Strength is the simplest way to play KOTOR. Here's my build cross-posted from another thread: NPC- Armored Bastila Something a bit different for our Jedi companion here. However, There are many builds that are capable of completing KotOR with ease. Strength ----- 14 Critical Strike (1 2 3) Good against the tougher bosses in the game that need to be paralyzed. RELATED: Best In-Game Card Games Before you start playing, note that you are aiming for a total of 20, rather than Blackjack's 21. Compared to someone like Handmaiden for Guardian force jump goodness, T3 for tech skills, or just general force spamming like Kreia or Visas I’ve This is my favorite build that I`ve created so far. This is a postulation of how to build a Soldier/Guardian for KotOR I. *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming Plague is useless in Kotor 2 as it is bugged. Buy HK-47 the very best droid equipment you can get. The Build: Star Wars: Knights Of The Old Republic 2 - Best Consular Build Star Wars Knights of the Old Republic 2: The Sith Lords One of the most important decisions fans have to make in KOTOR 2 is their I never said you had to use sneak attack on Malak. It's hard to use him late-game because he can't equip half the stuff that gives the truly good attribute boosts. Recommend me your best builds for KOTOR 1 . For 2H Swords - 3 feats in Two-Weapon Fighting, 3 in Flurry, The 2nd and 3rd in melee weapon specialisation, All 3 in Implants and an extra point in Toughness. If I'm playing Darkside, I take Power Attack, which I consider the default best attack (Critical Strike competes with it at extremely high strength, achievable by a strength-oriented build towards the end of the game, but Power Attack serves you very well almost no matter your build, starts being useful much earlier, and doesn't drop your defense by 5). I previously calculated the highest Defense you could have in the entire game, but never made an effort to actually see it though because of the annoying loot system and because DEX/WIS builds lack a 1-round delete button against single target opponents until pretty much the end of the game (and only of you were DS). Reviews. -- Changelogs older than 4/13 Masters Kavar, Vrook Lamar, and Zez-Kai Ell from Knights Of The Old Republic 2 were all Niman instructors. ADMIN MOD Mira build . - Soldiers get the most feats, Scoundrels get the most skills, Scouts get a balance. Bring the jedi class "online" as soon as possible, and maximize force powers as soon as they become available; builds that go above level 2 in the base class See album comments for full build details. Consular is better at melee than Guardian is at casting, so if you want a hybrid, Consular does better. On the Star Forge Darth Malak has 38 Attack, From what I recall from an analysis of KotOR I's mechanics (still carries over to KotOR II with exception of Flurry's penalties and Power Attack's damage bonus), Flurry reaches diminisbing returns as you get the ability to have multiple attacks per round (i. Defeat Malak with consular. Guardian Build for durability in attributes and feats and powers. Despite his rather high Strength (16), he can't equip melee weapons. KOTOR 1 - Mission Builds - Ranged. What do people consider the best way to use her? 266 votes, 50 comments. It works but i honestly think that it's not worth it at all in the end as i always focus a few key powers per Go to kotor r/kotor. This is my favorite build for kotor that I`ve created so far. Even for both melee and ranged. Constitution is nice for the extra vitality points but I rather work on her strengths and she can Go to kotor r/kotor. Snigaroo *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Good ideas for a melee build (kotor 2) So I just finished kotor 1 (great game!!!) and i was wondering about a good build that focuses more on melee combat then force. Reply reply Top 2% Rank by size . Note that is for KotOR I only; KotOR II does not increase Force Points with CHA and instead reduces penalty of opposite alignment powers. So personally, for a beginner build, I would say soldier-guardian or scout-sentinel. Jolee for healing and valor makes things a million times easier if you go dark side but it will work with and against anything so long as you have just enough wis/char to make horror work and breach/kill/plague work against malak by the end. I’m looking for advice whether to go scout or scoundrel, and sentinel or consular, but my general plan is to However, if you follow something of a set build, this is what I recommend. Or even two rippers.
enjny
tzsy
elah
omzgz
upshv
jzeyk
kxqvs
kjd
ooh
jyegzd